Post by Kalla Hawk on Oct 9, 2010 15:55:30 GMT -5
About the Association
The All-Sim Working Cow Horse Association {ASWCHA} is the governing body of working cow horse competition in all-sim, and is responsible for promoting the sport, insuring high standards of all-sim competition and educating sim players about the history and tradition of the working cow horse.
The ASWCHA has been serving the members of all-sim since January 2010, and is growing ever more popular. It is an active club that offers money earnings, a point system, and major club Titles.
In October 2010, the classlist was drastically revised to reflect a more realistic approach to this class in the all-sim world.
What is a Working Cow Horse?
WCH are usually of a western stock breed (Quarter Horse, Paint, Appaloosa, often Arabian & Morgan & Mustang), agile and fleet of foot, with a good cow sense and the ability to react quickly in any cow herding situation.
These horses are capable of working long, hard hours on the ranch and covering long distances efficiently and with ease. They are tough and hardy, smart and agile, and are prized for working with cattle. In the show ring, they demonstrate the abilities that would be useful on a working cattle ranch, as described below:
BOXING - working the cow on the end of the arena until such time as the contestant has proven the ability of the horse to hold the cow. The horse should exhibit superior cow sense and natural cow working ability without excessive reining or spurring. In the head-to-head working position, the degree of difficulty shall be considered.
FENCING - (or "turning on the fence") a good turn on the fence may be defined as one in which the cow, while being run down the fence on one side of the arena, is turned in the other direction and held near the same fence while being run in the new direction. During the turn the horse should use himself in a controlled athletic manner, using his hocks to stop and drive out of the turn, while using his front end to balance and turn.
The contestant must get at least one turn in each direction. To be considered a turn, the horse & rider must be close enough to the cow to be the cause of the turn. The turn must be tight enough so as not to be considered just circling to the fence. More than two good turns in each direction should not result in extra credit but also should not be penalized, unless the cow is thereby too exhausted to circle correctly. One turn each way may not necessarily result in extra credit if the horse and/or cow are out of control.
CIRCLING - maneuvering the cow smoothly at least 360 degrees in each direction without interference from the fence. The circles' size, symmetry, speed, and relative balance from right and left show control. Tightening the circles down with fast head-to-head speed will be a credit situation. The circles should be completed before the cow is exhausted.
SOURCES:
en.wikipedia.org/wiki/Working_cow_horse
www.albertareinedcowhorse.ca
www.nrcha.com
The All-Sim Working Cow Horse Association {ASWCHA} is the governing body of working cow horse competition in all-sim, and is responsible for promoting the sport, insuring high standards of all-sim competition and educating sim players about the history and tradition of the working cow horse.
The ASWCHA has been serving the members of all-sim since January 2010, and is growing ever more popular. It is an active club that offers money earnings, a point system, and major club Titles.
In October 2010, the classlist was drastically revised to reflect a more realistic approach to this class in the all-sim world.
What is a Working Cow Horse?
WCH are usually of a western stock breed (Quarter Horse, Paint, Appaloosa, often Arabian & Morgan & Mustang), agile and fleet of foot, with a good cow sense and the ability to react quickly in any cow herding situation.
These horses are capable of working long, hard hours on the ranch and covering long distances efficiently and with ease. They are tough and hardy, smart and agile, and are prized for working with cattle. In the show ring, they demonstrate the abilities that would be useful on a working cattle ranch, as described below:
BOXING - working the cow on the end of the arena until such time as the contestant has proven the ability of the horse to hold the cow. The horse should exhibit superior cow sense and natural cow working ability without excessive reining or spurring. In the head-to-head working position, the degree of difficulty shall be considered.
FENCING - (or "turning on the fence") a good turn on the fence may be defined as one in which the cow, while being run down the fence on one side of the arena, is turned in the other direction and held near the same fence while being run in the new direction. During the turn the horse should use himself in a controlled athletic manner, using his hocks to stop and drive out of the turn, while using his front end to balance and turn.
The contestant must get at least one turn in each direction. To be considered a turn, the horse & rider must be close enough to the cow to be the cause of the turn. The turn must be tight enough so as not to be considered just circling to the fence. More than two good turns in each direction should not result in extra credit but also should not be penalized, unless the cow is thereby too exhausted to circle correctly. One turn each way may not necessarily result in extra credit if the horse and/or cow are out of control.
CIRCLING - maneuvering the cow smoothly at least 360 degrees in each direction without interference from the fence. The circles' size, symmetry, speed, and relative balance from right and left show control. Tightening the circles down with fast head-to-head speed will be a credit situation. The circles should be completed before the cow is exhausted.
SOURCES:
en.wikipedia.org/wiki/Working_cow_horse
www.albertareinedcowhorse.ca
www.nrcha.com